Mobile Game

The brief called for a fast-paced multiplayer game blending cute aesthetic elements with intense, action-packed imagery. The visual style needed to be rich and detailed, yet clean enough to preserve readability during quick gameplay.
I developed the complete visual identity, including level environments, characters, and interactive items. I also created 2D animations for character movements, weapon effects, and interactive elements, delivering production-ready assets for development.
The project is currently on hold due to a resource shift on the client side, limiting the artwork that can be publicly displayed.
SCOPE: 15+ distinctive level scenes
SCOPE: 100+ Character Assets

SCOPE: 100+ weapons and perks

Mobile Game

The brief called for a fast-paced multiplayer game blending cute aesthetic elements with intense, action-packed imagery. The visual style needed to be rich and detailed, yet clean enough to preserve readability during quick gameplay.
I developed the complete visual identity, including level environments, characters, and interactive items. I also created 2D animations for character movements, weapon effects, and interactive elements, delivering production-ready assets for development.
The project is currently on hold due to a resource shift on the client side, limiting the artwork that can be publicly displayed.
SCOPE: 15+ distinctive level scenes
SCOPE: 100+ Character Assets

SCOPE: 100+ weapons and perks

Mobile Game

The brief called for a fast-paced multiplayer game blending cute aesthetic elements with intense, action-packed imagery. The visual style needed to be rich and detailed, yet clean enough to preserve readability during quick gameplay.
I developed the complete visual identity, including level environments, characters, and interactive items. I also created 2D animations for character movements, weapon effects, and interactive elements, delivering production-ready assets for development.
The project is currently on hold due to a resource shift on the client side, limiting the artwork that can be publicly displayed.
SCOPE: 15+ distinctive level scenes
SCOPE: 100+ Character Assets

SCOPE: 100+ weapons and perks
