Mobile Game

Fluffy Rage

Fluffy Rage
  • Input

    The brief called for a fast-paced multiplayer game blending cute aesthetic elements with intense, action-packed imagery. The visual style needed to be rich and detailed, yet clean enough to preserve readability during quick gameplay.

  • My role

    I developed the complete visual identity, including level environments, characters, and interactive items. I also created 2D animations for character movements, weapon effects, and interactive elements, delivering production-ready assets for development.

  • Status

    The project is currently on hold due to a resource shift on the client side, limiting the artwork that can be publicly displayed.

SCOPE: 15+ distinctive level scenes

SCOPE: 100+ Character Assets

character

SCOPE: 100+ weapons and perks

Let’s work together

Get in touch →

Mobile Game

Fluffy Rage

Fluffy Rage
  • Input

    The brief called for a fast-paced multiplayer game blending cute aesthetic elements with intense, action-packed imagery. The visual style needed to be rich and detailed, yet clean enough to preserve readability during quick gameplay.

  • My role

    I developed the complete visual identity, including level environments, characters, and interactive items. I also created 2D animations for character movements, weapon effects, and interactive elements, delivering production-ready assets for development.

  • Status

    The project is currently on hold due to a resource shift on the client side, limiting the artwork that can be publicly displayed.

SCOPE: 15+ distinctive level scenes

SCOPE: 100+ Character Assets

character

SCOPE: 100+ weapons and perks

Let’s work together

Get in touch →

Mobile Game

Fluffy Rage

Fluffy Rage
  • Input

    The brief called for a fast-paced multiplayer game blending cute aesthetic elements with intense, action-packed imagery. The visual style needed to be rich and detailed, yet clean enough to preserve readability during quick gameplay.

  • My role

    I developed the complete visual identity, including level environments, characters, and interactive items. I also created 2D animations for character movements, weapon effects, and interactive elements, delivering production-ready assets for development.

  • Status

    The project is currently on hold due to a resource shift on the client side, limiting the artwork that can be publicly displayed.

SCOPE: 15+ distinctive level scenes

SCOPE: 100+ Character Assets

character

SCOPE: 100+ weapons and perks